Mic, the Last Trainer1JG


Level KXP Spells
TH
10(none)+0
22.5(none)+1
35(none)+2
410(none)+3
520(none)+4
640(none)+5
780(none)+6
8160(none)+7
9320(none)+8
10640(none)+9
111200(none)+10
121800(none)+11
132400(none)+12
143000(none)+13
153600(none)+14
164200(none)+15
174800(none)+16
185400(none)+17
196000(none)+18
206600(none)+19
217200(none)+20
227800(none)+21
238400(none)+22
249000(none)+23
259600(none)+24
2610200(none)+25
2710800(none)+26
2811400(none)+27
2912000(none)+28
3012600(none)+29
3113200(none)+30
3213800(none)+31
3314400(none)+32
3415000(none)+33
3515600(none)+34
3616200(none)+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
-4-4-4-4-4+0-4 +0+0+0÷0.6
Requisites:Dex 14, Chr 16, Race Slots 1, Class Slots 2
Alignment:Any
HD/level:d6
Weapon Prof.:2+level/2
To Hit Table:War
Save Table:War
Reference:RDM 1JG
Groups:Archetype, Warrior
Complexity:CF=3
Level 1: LVL slots distributed among Animal Training and Animal Handling proficiencies.
Level 1: Identify Animals by sight.
Level 1: Calm Animal by gaze 25+LVL*5%
Level 1: Charm a calmed Animal by gaze 35+LVL*5% (can attempt to charm a non-calmed animal, suffer -50% penalty).
Level 1: Does full damage when subduing animals.
Level 4: Pick LVL/4 specific races (e.g. "White Dragons", not "Dragons"). Those races are considered "Animals" to you.
Level 8: You are considered all classes in the Collective for purposes of training others.
Level 9: Full reset of F actions: Target gains 1 weapon or nonweapon proficiency permanently. You may target yourself.
Level 10: Full reset of F actions: Target gains (LVL)^( ½*CF+1.5) XP permanently. You may target yourself.
CF=5:
Level 6: Level early 4: Get a "Level:" ability in your class 4 levels early.